From the Book - First edition.
Part one: The revolution virtual (1. The boy who lived to mod ; 2. Carmack the Magnificent ; 3. A tale of two trade shows ; 4. The Scaleform Mafia ; 5 STK ; 6. Pivots, prototypes and partnerships ; 7. Freedom is happiness ; 8. That fateful promise ; 9. Mount up ; 10. Valve! ; 11. Kickstarter)
Part two: How to build a company (12. The king of pop software ; 13. Showtime ; 14. The anomalies ; 15. The Hong Kong shuffle ; 16. Just kids ; 17. Oculus vs. Ouya ; 18. Good, better and best at the 2013 CES ; 19. Proverbs 29, verse 18 ; 20. Wall-to-wall drama ; 21. GDC)
Part three: The good old days (22. Move slow and build things (aka Facebook 2.0) ; 23. Nine stories ; 24. The future of gaming ; 25. Andrew Reisse ; 26. Ideas so crazy they just might ; 27. The room ; 28. Jockeying for position ; 29. Zuckerberg intrigued ; 30. Blue's clues ; 31. The backlash ; 32. The new normal ; 33. Enter HTC ; 34. Out of the woodwork ; 35. Charging forward ; 36. Canaries in the coalmine)
Part four: Politics (37. Twelve days in 2015 ; 38. Awaken the sleeping giants ; 39. Lockdown ; 40. Entitlement checks ; 41. The devil is in the details ; 42. Nimble ; 43. Internet drama ; 44. The daily beast ; 45. Exile ; 46. The heist, the comedy and the fantasy vs. the documentary ; 47. The verdict ; 48. The seemingly impossible challenge ; 49. Employee number one ; 50. He's back)